Units
Land Units
ZealotBuilds From: Gateway Main combat unit, known from the original Starcraft. This dedicated warrior has formidable physique further enhanced by cybernetic implants. Yet a zealot is far more than the technology they bear. Each individual is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy. They’re armed with two Psionic Blades and “Charge” ability, whitch allows him to quickly reach distant opponents (It’s confirmed that “Charge” will be an upgrade). |
ImmortalBuilds From: Gateway Heavy armed and armored Immortal is equipped with a special type of shield activated only when is under heavy fire. This ability makes Immortal deadly against fortified positions (Siege Tanks etc.), but is also his primary disadvantage - a group of marines with small guns can be very dangerous for this mighty warrior. |
StalkerBuilds From: Gateway War machine built by Dark Templars is (thanks to his quickness and “Blink” ability) fated to scouting, hunting slow enemy units and hit-and-run assaults. “Blink” ability is used to quick transfer (teleport) within Stalker’s view range. |
Dark TemplarBuilds From: Gateway The Dark Templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. Unfortunately, about this warrior we know only that he will be stealthed close-combat unit. No further informations about abilities of this unit are available yet. |
Air Units
PhoenixBuilds From: Stargate Swift and deadly air unit, replacing Scouts and Corsairs from the first Starcraft. Their pilots can overload its warp field through the ship’s ion blasters. This “Overload” ability is devastating and can destroy a large number of enemies at once, but it comes at a price: in the aftermath the phoenix is left temporarily powerless and crippled. Wary foes have learned to flee a phoenix overload and return moments later to destroy the helpless craft. |
Warp RayBuilds From: Stargate A warp ray is a ship virtually built around a single gigantic power source: the prismatic core. This device seethes with energy drawn from two realms: the Void, which is truly understood only by the dark templar, and the psionic matrix, which underpins the technologies of the Aiur protoss. In combination these two energies form a self-sustaining reaction of terrifying potential. Longer the Warp Ray shoots on a target, the stronger beam generates - so this unit is extremly effective against large targets, such as battlecruiser etc, in contrary it’s almost defenceless against group of smaller units. |
CarrierBuilds From: Stargate |
MothershipBuilds From: Stargate The strongest unit in the arsenal of this race. Its power is redeemed by extreme quantity of resources requied for its construction and by fact that you can have only one Mothership at a time. You have 3 abilities at your service: “Time bomb” creates around this unit a forcefield, whitch slows-down or stops all incoming projectiles; “Planet Cracker” is a powerful beam whitch level off all resistance in face of the Mothership; And finally a “Worm Hole” - a wonderful graphic show whitch sucks in the major part of an enemy fleet. |
| Following units Blizzard didn’t published yet, but they can be seen in gameplay movies and they are confirmed in many interviews. Their capabilities may be different in final version. |


